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- on bouwop tophoogte
- spritelijst = []
- tellertje = 20
- repeat while tellertje <= 50
- if the memberNum of sprite tellertje > 0 then
- set the locH of sprite tellertje to 390
- set the locV of sprite tellertje to tophoogte
- spritelijst.addAt(tellertje, tophoogte)
- welkmember = sprite(tellertje).memberNum
- if member(welkmember, 1).type = #field then
- tophoogte = tophoogte + (member(welkmember).lineCount * 14)
- else
- tophoogte = tophoogte + the height of sprite tellertje
- end if
- end if
- tellertje = 1 + tellertje
- end repeat
- end
-